| Gen  |  Move  |  Category  |  Contest  |  Power  |  Accuracy  |  PP  |  Range  |  Description  | 
 | I  |  Absorb  |  Special  |  Clever  |  20  |  100%  |  25 (max 40)  |     |  A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.  | 
  | VIII  |  Apple Acid  |  Special  |    |  80  |  100%  |  10 (max 16)  |     |  The user attacks the target with an acidic liquid created from tart apples. This also lowers the target's Sp. Def stat.  | 
  | III  |  Aromatherapy  |  Status  |  Clever  |  —  |  —%  |  5 (max 8)  |     |  The user releases a soothing scent that heals all status conditions affecting the user's party.  | 
  | VII  |  Bloom Doom  |  Physical  |    |  —  |  —%  |  1 (max 1)  |     |  The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.  | 
  | VII  |  Bloom Doom  |  Special  |    |  —  |  —%  |  1 (max 1)  |     |  The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.  | 
  | VIII  |  Branch Poke  |  Physical  |    |  40  |  100%  |  40 (max 64)  |     |  The user attacks the target by poking it with a sharply pointed branch.  | 
  | III  |  Bullet Seed  |  Physical  |  Cool  |  25  |  100%  |  30 (max 48)  |     |  The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row.  | 
  | VIII  |  Chloroblast  |  Special  |    |  150  |  95%  |  5 (max 8)  |     |  The user launches its amassed chlorophyll to inflict damage on the target. This also damages the user.  | 
  | V  |  Cotton Guard  |  Status  |  Cute  |  —  |  —%  |  10 (max 16)  |     |  The user protects itself by wrapping its body in soft cotton, drastically boosting its Defense stat.  | 
  | II  |  Cotton Spore  |  Status  |  Beautiful  |  —  |  100%  |  40 (max 64)  |     |  The user releases cotton-like spores that cling to opposing Pokémon. This harshly lowers their Speed stats.  | 
  | VIII  |  Drum Beating  |  Physical  |    |  80  |  100%  |  10 (max 16)  |     |  The user plays its drum, controlling the drum's roots to attack the target. This also lowers the target's Speed stat.  | 
  | IV  |  Energy Ball  |  Special  |  Beautiful  |  90  |  100%  |  10 (max 16)  |     |  The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.  | 
  | IX  |  Flower Trick  |  Physical  |    |  70  |  —%  |  10 (max 16)  |     |  The user throws a rigged bouquet of flowers at the target. This attack never misses and always lands a critical hit.  | 
  | VI  |  Forest's Curse  |  Status  |  Clever  |  —  |  100%  |  20 (max 32)  |     |  The user puts a forest curse on the target. This adds Grass type to the target's type.  | 
  | III  |  Frenzy Plant  |  Special  |  Cool  |  150  |  90%  |  5 (max 8)  |     |  The user slams the target with the roots of an enormous tree. The user can't move on the next turn.  | 
  | II  |  Giga Drain  |  Special  |  Clever  |  75  |  100%  |  10 (max 16)  |     |  A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.  | 
  | VIII  |  G-Max Drum Solo  |  Physical  |    |  160  |  —%  |  3 (max 4)  |     |  A Grass-type attack that Gigantamax Rillaboom use. This move can be used on the target regardless of its Abilities.  | 
  | VIII  |  G-Max Drum Solo  |  Special  |    |  160  |  —%  |  3 (max 4)  |     |  A Grass-type attack that Gigantamax Rillaboom use. This move can be used on the target regardless of its Abilities.  | 
  | VIII  |  G-Max Sweetness  |  Physical  |    |  —  |  —%  |  3 (max 4)  |     |  A Grass-type attack that Gigantamax Appletun use. This move heals the status conditions of allies.  | 
  | VIII  |  G-Max Sweetness  |  Special  |    |  —  |  —%  |  3 (max 4)  |     |  A Grass-type attack that Gigantamax Appletun use. This move heals the status conditions of allies.  | 
  | VIII  |  G-Max Tartness  |  Physical  |    |  —  |  —%  |  3 (max 4)  |     |  A Grass-type attack that Gigantamax Flapple use. This move reduces the opponents' evasiveness.  | 
  | VIII  |  G-Max Tartness  |  Special  |    |  —  |  —%  |  3 (max 4)  |     |  A Grass-type attack that Gigantamax Flapple use. This move reduces the opponents' evasiveness.  | 
  | VIII  |  G-Max Vine Lash  |  Physical  |    |  —  |  —%  |  3 (max 4)  |     |  A Grass-type attack that Gigantamax Venusaur use. This move continues to deal damage to opponents for four turns.  | 
  | VIII  |  G-Max Vine Lash  |  Special  |    |  —  |  —%  |  3 (max 4)  |     |  A Grass-type attack that Gigantamax Venusaur use. This move continues to deal damage to opponents for four turns.  | 
  | IV  |  Grass Knot  |  Special  |  Cute  |  —  |  100%  |  20 (max 32)  |     |  The user snares the target with grass and trips it. The heavier the target, the greater the move's power.  | 
  | V  |  Grass Pledge  |  Special  |  Beautiful  |  80  |  100%  |  10 (max 16)  |     |  A column of grass hits the target. When used with its water counterpart, this move's power is boosted and a vast swamp appears.  | 
  | III  |  Grass Whistle  |  Status  |  Clever  |  —  |  55%  |  15 (max 24)  |     |  The user plays a pleasant melody that lulls the target into a deep sleep.  | 
  | VIII  |  Grassy Glide  |  Physical  |    |  55  |  100%  |  20 (max 32)  |     |  Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain.  | 
  | VI  |  Grassy Terrain  |  Status  |  Beautiful  |  —  |  —%  |  10 (max 16)  |     |  The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves.  | 
  | VIII  |  Grav Apple  |  Physical  |    |  80  |  100%  |  10 (max 16)  |     |  The user inflicts damage by dropping an apple from high above. This also lowers the target's Defense stat.  | 
  | V  |  Horn Leech  |  Physical  |  Tough  |  75  |  100%  |  10 (max 16)  |     |  The user drains the target's energy with its horns. The user's HP is restored by up to half the damage taken by the target.  | 
  | III  |  Ingrain  |  Status  |  Clever  |  —  |  —%  |  20 (max 32)  |     |  The user lays roots that restore its own HP every turn. Because the user is now rooted, it can't switch out.  | 
  | IX  |  Ivy Cudgel  |  Physical  |    |  100  |  100%  |  10 (max 16)  |     |  The user strikes with an ivy-wrapped cudgel. This move's type changes depending on the mask worn by the user, and it has a heightened chance of landing a critical hit.  | 
  | VIII  |  Jungle Healing  |  Status  |    |  —  |  —%  |  10 (max 16)  |     |  The user becomes one with the jungle, restoring HP and curing status conditions for itself and its ally Pokémon currently in the battle.  | 
  | III  |  Leaf Blade  |  Physical  |  Cool  |  90  |  100%  |  15 (max 24)  |     |  The user handles a sharp leaf like a sword and cuts the target to inflict damage. This move has a heightened chance of landing a critical hit.  | 
  | IV  |  Leaf Storm  |  Special  |  Beautiful  |  130  |  90%  |  5 (max 8)  |     |  The user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat.  | 
  | V  |  Leaf Tornado  |  Special  |  Cool  |  65  |  90%  |  10 (max 16)  |     |  The user attacks its target by encircling it in sharp leaves. This attack may also lower the target's accuracy.  | 
  | VII  |  Leafage  |  Physical  |    |  40  |  100%  |  40 (max 64)  |     |  The user attacks by pelting the target with leaves.  | 
  | I  |  Leech Seed  |  Status  |  Clever  |  —  |  90%  |  10 (max 16)  |     |  A seed is planted on the target. It steals some HP from the target every turn.  | 
  | III  |  Magical Leaf  |  Special  |  Beautiful  |  60  |  —%  |  20 (max 32)  |     |  The user scatters curious leaves that chase the target. This attack never misses.  | 
  | IX  |  Matcha Gotcha  |  Special  |    |  80  |  90%  |  15 (max 24)  |     |  The user fires a blast of tea that it mixed. The user's HP is restored by up to half the damage taken by the target. This may also leave the target with a burn.  | 
  | VIII  |  Max Overgrowth  |  Physical  |    |  —  |  —%  |  3 (max 4)  |     |  This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns.  | 
  | VIII  |  Max Overgrowth  |  Special  |    |  —  |  —%  |  3 (max 4)  |     |  This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns.  | 
  | I  |  Mega Drain  |  Special  |  Clever  |  40  |  100%  |  15 (max 24)  |     |  A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.  | 
  | III  |  Needle Arm  |  Physical  |  Clever  |  60  |  100%  |  15 (max 24)  |     |  The user attacks by wildly swinging its thorny arms. This may also make the target flinch.  | 
  | VI  |  Petal Blizzard  |  Physical  |  Beautiful  |  90  |  100%  |  15 (max 24)  |     |  The user stirs up a violent petal blizzard and damages everything around it.  | 
  | I  |  Petal Dance  |  Special  |  Beautiful  |  120  |  100%  |  10 (max 16)  |     |  The user attacks the target by scattering petals for two to three turns. The user then becomes confused.  | 
  | IV  |  Power Whip  |  Physical  |  Tough  |  120  |  85%  |  10 (max 16)  |     |  The user violently whirls its vines, tentacles, or the like to lash the target.  | 
  | I  |  Razor Leaf  |  Physical  |  Cool  |  55  |  95%  |  25 (max 40)  |     |  Sharp-edged leaves are launched to slash at opposing Pokémon. This move has a heightened chance of landing a critical hit.  | 
  | VII  |  Sappy Seed  |  Physical  |    |  100  |  90%  |  10 (max 16)  |     |  The user grows a gigantic stalk that scatters seeds to attack the target. The seeds drain the target’s HP every turn.  | 
  | IV  |  Seed Bomb  |  Physical  |  Tough  |  80  |  100%  |  15 (max 24)  |     |  The user attacks by slamming a barrage of hard-shelled seeds down on the target from above.  | 
  | IV  |  Seed Flare  |  Special  |  Beautiful  |  120  |  85%  |  5 (max 8)  |     |  The user emits a shock wave from its body to attack its target. This may also harshly lower the target's Sp. Def stat.  | 
  | I  |  Sleep Powder  |  Status  |  Clever  |  —  |  75%  |  15 (max 24)  |     |  The user scatters a cloud of soporific dust that puts the target to sleep.  | 
  | VIII  |  Snap Trap  |  Physical  |    |  35  |  100%  |  15 (max 24)  |     |  The user snares the target in a snap trap that inflicts damage for four to five turns.  | 
  | I  |  Solar Beam  |  Special  |  Cool  |  120  |  100%  |  10 (max 16)  |     |  The user gathers light on the first turn, then blasts a bundled beam on the next turn.  | 
  | VII  |  Solar Blade  |  Physical  |    |  125  |  100%  |  10 (max 16)  |     |  The user gathers light on the first turn, then fills a blade with the light's energy and attacks on the next turn.  | 
  | IX  |  Spicy Extract  |  Status  |    |  —  |  —%  |  15 (max 24)  |     |  The user emits an incredibly spicy extract, sharply boosting the target's Attack stat and harshly lowering the target's Defense stat.  | 
  | VI  |  Spiky Shield  |  Status  |  Tough  |  —  |  —%  |  10 (max 16)  |     |  In addition to protecting the user from attacks, this move also damages any attacker who makes direct contact.  | 
  | I  |  Spore  |  Status  |  Beautiful  |  —  |  100%  |  15 (max 24)  |     |  The user scatters bursts of spores that induce sleep.  | 
  | VII  |  Strength Sap  |  Status  |    |  —  |  100%  |  10 (max 16)  |     |  The user restores its own HP by the same amount as the target's Attack stat. It then lowers the target's Attack stat.  | 
  | I  |  Stun Spore  |  Status  |  Clever  |  —  |  75%  |  30 (max 48)  |     |  The user scatters a cloud of numbing powder that paralyzes the target.  | 
  | II  |  Synthesis  |  Status  |  Clever  |  —  |  —%  |  5 (max 8)  |     |  The user restores its own HP. The amount of HP regained varies with the weather.  | 
  | IX  |  Syrup Bomb  |  Special  |    |  60  |  85%  |  10 (max 16)  |     |  The user sets off an explosion of sticky candy syrup, which coats the target and causes the target's Speed stat to drop each turn for three turns.  | 
  | IX  |  Trailblaze  |  Physical  |    |  50  |  100%  |  20 (max 32)  |     |  The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.  | 
  | VII  |  Trop Kick  |  Physical  |    |  70  |  100%  |  15 (max 24)  |     |  The user lands an intense kick of tropical origins on the target. This also lowers the target's Attack stat.  | 
  | I  |  Vine Whip  |  Physical  |  Cool  |  45  |  100%  |  25 (max 40)  |     |  The target is struck with slender, whiplike vines to inflict damage.  | 
  | IV  |  Wood Hammer  |  Physical  |  Tough  |  120  |  100%  |  15 (max 24)  |     |  The user slams its rugged body into the target to attack. This also damages the user quite a lot.  | 
  | IV  |  Worry Seed  |  Status  |  Clever  |  —  |  100%  |  10 (max 16)  |     |  A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia.  | 
  | All details are accurate to Generation VII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left.  |